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 GameZer "Billiards" Description Games

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20110721
PostGameZer "Billiards" Description Games

here I will Description every GameZer "Billiards" Game

1.) GAMEZER POOL

Gamezer Pool is played with 15 balls and a cue ball. There are no set of balls, and each player can shoot at any ball on the table. The goal is to be first to pocket 8 balls. A player`s turn is over when they fail to pocket a ball or if they scratch.

Breaking
The break is made by Player. If a ball is pocketed on the break the player continues to shoot.
Shooting
A player is allowed to shoot at any ball on the table. A point is awarded for each ball legally pocketed. When one player reaches 8 points the game is over and that player is the winner.

2.) 8-BALL

8-ball billiards is played with 15 balls and a cue ball. The goal of each player is to pocket their set of balls (solid: 1-7, or stripes: 9-15) and then to pocket the 8 ball. The first player to legally pocket the 8 ball wins the game. Players do not need to call their shots in this version of 8-ball. A player`s turn is over when they fail to pocket one of their balls or if they scratch.

Breaking
The break is made by Player 1, beginning from any point behind the Head String. The Head String is defined by an imaginary vertical line across the table at the rightmost spot. If Player 1 pockets a ball on the break, their set of balls (stripes or solid) is selected by the first ball. If Player 1 does not pocked a ball, Player 2 shoots and the table remains open until a ball is pocketed.

Losing the game
A player immediately loses the game for any of the following reasons:
- Pocketing the 8 ball when they are not shooting at the 8 ball.
- Scratching the cue ball while shooting at the 8 ball.
- Pocketing the cue ball and the 8 ball.

3.) 9-BALL BILLIARDS

9-ball billiards is played with 9 balls (1 to 9) and a cue ball. The goal is to legally pocket the 9 balls before your shot, but the first ball the cue ball hits must be the lowest numbered ball on the table. A players turn ends when they fail to pocket a ball or if they foul/scratch.

Breaking
The break is made by Player One, beginning from any point behind the Head String. Player One must hit the 1 ball with the cue ball first before hitting any other balls. Player One wins if they pocket the 9 ball on the break.

Shooting
A player must strike the lowest ball on the table first.

Scratches/Fouls
If a player fouls for any of the reasons listed below, his turn at the table ends and the incoming player is awarded ball in hand anywhere on the table. Any object balls that he pocketed while fouling are spotted and the table is turned over to his opponent. Possible fouls are:
- Pocketing the cue ball.
- Failure to strike the lowest ball on the table first.
- Failure to strike the lowest ball on the table at all.

4.) STRAIGHT POOL

Straight Pool is played with 15 balls and a cue ball. There are no set of balls, and each player can shoot at any ball on the table. The goal is to be first to pocket 8 balls. A player`s turn is over when they fail to pocket a ball or if they scratch.

Breaking
The break is made by Player. If a ball is pocketed on the break the player continues to shoot.
Shooting
A player is allowed to shoot at any ball on the table. A point is awarded for each ball legally pocketed. When one player reaches 8 points the game is over and that player is the winner.

5.) SNOOKER

Aim of the game
Snooker is played with fifteen object balls that are not numbered and are solid red (called reds), six object balls of other colors that are not numbered (called colors in snooker) and a cue ball (called the white ball).
The aim of snooker is to pocket the balls legally according to the rules and to score a greater number of points than the opponent.
Point values for object balls: red-1, yellow-2, green-3, brown-4, blue-5, pink-6, black-7.

Opening break rules
The game of Snooker begins with the cue ball in hand in the Half Circle (so the starting player can place the cue ball anywhere inside the Half Circle).

Rules of play in Snooker
A player who gets the right to strike has to hit one of the red ball first.

A strike, when the next legal object is a red ball, is legal when:
- The white ball is not potted.
- The white ball hits a red ball first.
- Only red balls are potted.
Otherwise the strike is a foul according to the rules of snooker.

When the strike on the red ball is legal:
- If no red ball is potted then the opposing player is next.
- When a red ball is potted then the player gets as many points as the number of red balls he has potted. The striker's next legal object is a colored snooker ball (see next point rules).

A strike, when the next legal object is a color ball, is legal when:
- The white ball is not potted.
- If there are still red balls on the table then one of the colored balls is hit
by the white ball first.
- If there are no more red balls on the table then the colored ball with the lowest points is hit first.
- Only the ball that was hit first by the white ball is be potted.
Otherwise the strike is a foul.

When the strike on the colored ball is legal:
- If no ball is potted then the opposing player is next.
- When a colored ball is potted then the player's points increase by the point value of the potted colored ball. The striker's next legal object is a red ball. If there are no more red balls on the table, the next legal object is the ball with the lowest points.

Snooker Foul Rules
If a hit is a foul then the other player gets penalty points:
- 4 points if the white ball is potted.
- 7 points if the red ball is potted instead of colored.
- 7 points if the white hits the wrong ball first then the value of this ball.
- If the wrong ball is potted first then the value of this ball.
When a hit results in more fouls then the opposing player gets the points of foul with the highest value.
Penalty points have a minimal value of 4.

Game over rule
When the only ball left on the table is the black one and
- The black ball is potted by the next legal shot.

6.) PYRAMID BILLIARDS

The corner pockets are only 4..5 mm wider than the diameter of the ball. The central pockets 14..18 mm wider than the diameter of the ball. This makes the game's mechanics like an oversized version of snooker, and much more difficult than pool, requiring greater precision to pocket a ball.

Pyramid is played with 16 balls. 15 balls, as a rule, are numbered 1 through 15, while the 16th ball differs from the rest in some special marking or colour. Any ball can be used as a cue ball. When playing Pyramid, all the balls have equal status.

15 balls numbered, are racked at the foot of the table's playing surface in a triangular pyramid pattern. Before the start of the game, the 16th ball (cue ball) is placed behind the head string.

A legally pocketed ball entitles a shooter to continue at the table until he wins the game by scoring eight balls, misses on a legal shot, or fouls.

Whoever is first in scoring 8 pocketed balls by legal strokes - wins

7.) CAROM

As in other carom billiard games, one cushion is played on a pocketless table with only three balls including two cue balls and one red object ball. The player has to cause his cue ball to hit one cushion before it hits the second object ball. The first player who reaches the predetermined score is the winner of the game.

Here you can be introduced to one cushion billiard rules:

- On the opening break shot the incoming player's cue ball is placed on the head spot at the table and the red object ball on the foot spot.

- Each time a player scores a legal count, his receives one point and he is entitled to continue shooting at the table.

- In order to complete a legal count, the one cushion player must cause the cue ball to hit one cushion after it hits the first object ball and before it hits the second object ball.

- The first player who reaches 8 points is the winner of the one cushion billiard game


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